HOW TO USE YOUR PARIAH RECORDERS DRUM SAMPLES
1. Audio on the Grid
This is the first and easiest way to get started using STACKED samples in your DAW. Many producers and engineers prefer this method because the timing is rock solid on the grid. If you want to play with the timing, you can easily adjust groove timing in most DAWs.
Create a track for Kick, Snare, High Hats, etc. Paste the sample where you want it on the grid in your DAW. A good example would be to paste a kick sample on Beats 1 and 3, then paste a snare sample on Beats 2 and 4. When using this approach, you can easily copy/paste sections to create choruses, verses, intros, outros, ect.
2. Use a Sampler (Battery, Machine, Logic EXS24, Ableton, Reason, etc.)
You can build presets in samplers using your STACKED drum sample library. Build kits with your favorite sounds and start programming beats. If the sounds need to change, it is as easy as swapping out samples with other ones from your library. This is the easiest way to change sounds and samples without having to reprogram a whole beat.
3. Drum Replacement, Triggering, and Stacking
This is a great option if you have recorded drums in a session but want to reinforce or change the drum sound later. Many producers and mix engineers will use plugins, such as Slate Trigger, along with their favorite samples to replace or trigger drum sounds during a mix. The plugin will trigger the sample to play at the same time as your recorded kick and snare tracks, making it easy for you to blend, stack, or replace drums in a session.
HOW TO READ THE SAMPLE FILES
We have our own way of labeling our samples at Pariah Recorders. We start with the type of sample, followed by the velocity, and the Round Robin number. Velocity 1 is always the hardest velocity of that sample group. A Round Robin is another take with the same velocity for the same sample, preventing the infamous “Shotgun Effect” that you get when using the same exact sample in a snare roll. This helps create more life-like drum sounds thanks to the slight variations in tone from sample to sample. Many sample libraries do not go to this length when creating one-shot samples.
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